His ability to grant damage resistance makes him one of the best companions to keep around during the main story. I chopped down the parrel to give her more hip accurancy and that seemed to make land more hits on the foes. At least in Fallout 4 you can tailor your companions to your liking, including Dogmeat. So I'm wondering if the companions have prefered weapons like in Pipers case pistols or do they always just shoot from the hip? At first, you'd think that giving your companion the weapon with the highest DPS availble would be the best course of action, provided you have the ammo for it. However, Strong is not having it. A powerful fighter, Dance is very handy in battle. Or can i just equip them how i feel and it doesnt matter? Typical for a Super Mutant to have! I started using a sniper riffle on piper instead of a 10mm pistol and she doesnt seem to be able to hit anything with it. Same with me unless i forced her to equip a new pistol of some sort which i thought she might have perks for. Using the trade option, for example, allows you to hand off items, should you reach your carrying capacity. The only way for a companion to spend "real" ammo is when all three of the following conditions are met: The companion has a weapon equipped in their inventory (a weapon that can be … All rights reserved. stats.. You can work out a companion's stats on PC by opening the console, clicking on the companion or other entity (Bethesda refers to them as 'actors') and utilising the console command getav . It's possible to initiate a romance with Piper. Piper is a reporter in Diamond City. It is impossible to get this guy to equip a pistol. High strenght companions don't carry more weigh, high agility companions sneak just as poorly, etc. Recommended not to change ammo type at the workbench. It's possible to initiate a romance with Cait. Fallout 4 is a post-apocalyptic world role-playing game from Bethesda game studios. Español - Latinoamérica (Spanish - Latin America), https://www.reddit.com/r/Fallout/comments/3vm4ng/fallout_4_companion_information/. For Strong, he prefers heavy weapons and anything melee. And this is the first time I have heard of anyone saying that companions havd perks. Simple mod to allow you to customize the companions default weapon. X6-88 is an Institute-allied Synth and a dangerous ranged fighter. Unlike previous installments, weapons in Fallout 4 fall under three classifications, including normal, legendary, and unique. Nick is a smooth-talking hacker and locksmith. After we took out some mutants fighters at a location, one had a minigun. Killshot - +20% V.A.T.S headshot accuracy in theory, in reality much higher. When released from duty, companions may be assigned to one of your Settlements where they will remain until you need to enlist them once more. It's possible to initiate a romance with Curie after her personal quest. It's possible to initiate a romance with Danse. The weapons stats are not altered, only changed some settings to allow customization at the weapons workbench. Legendary weapons come with random bonuses applied to … You can choose from a total of 13 companions with distinct abilities, personalities and perks. He was originally a Mister Handy and Codsworth becomes your companion after completing the Out of Time Quest. Isodoped - Gain 20% Damage when your rads are at 250 or more. I understand that all companion's inventory changes should be in one mod, but it still doesn't work - companion's weapon just disappears and he starts to use his hands. However, Strong is not having it. Despite preferences, players can make their companions equip different weapons. Fallout 4: All Companions, Locations, and Quests. Of course, you can also give your companion a good melee weapon … Fallout 4’s world is huge but, if you want to re-visit a cleared location with everything re-spawned – from enemies to random loot – the same 30-day rule applies as did in Skyrim. Preston is first encountered in Concord at the Museum of Freedom. This results in a contradiction of incentives. What are the companions preferred weapons? Each companion comes with a perk you can unlock when you reach maximum affinity with them, but they also have nuanced personalities and it can take some effort to make them like you. Fallout 4 might not quite be the RPG that Fallout used to be, but one thing it kept from the old days is its thick roster of available companions. Installer for Base game or Base game and DLC The weapon are not "usable" to the player, they use the companion ammo types. Laser muskets, .44's, and sniper rifles all work well. Weapon of Choice: Assault rifles, melee; Strong can be recruited at Trinity Tower. Anyway, all of the companions do have a special perk associated with them if you get full affinity with them and (maybe) do their companion quest. Likewise they do well with melee weapons. Combat Medic - Once every 24 hours, if you fall below 10% health, you will gain 100 HP. stats? Players may have one companion accompanying them at a time and may switch between them. Maccready is a mercenary and former Gunner now living in Goodneighbor. However, you can command them to pick up a weapon and use that. Companions such as Piper will use their default weapon with infinite ammo as soon as they run out of other ammunition, but settlers will be fine with a Minigun with just 1 ammunition. Codsworth +10 Damage Resistance against robot's energy attacks. Typical for a Super Mutant to have! All companions have weapon preferences. Handy instilled with a personality matrix based on a variety of prominent scientists. It contains all the bells and whistles of any other fallout game with some awesome additions like settlements and gun modification. In this video, I show you a very easy way to equip your companions with whatever armor or weapon you want. Companions have their own default weapons. Hi I am curious if it each individual humanoid companion have a different weapon affinity. However, if you give them a different gun, then they will use it as long as it's more powerful than their default weapon, and it will consume ammo. All companions have weapon preferences. Honestly, companions are MUCH better with a melee weapon than they are with any ranged weapon, especially if you don't want to keep feeding them ammo. I think their preferred weapons are what they start out with. If their default weapon is a gun, then it'll have infinite ammo. Welcome to the world of Fallout 4, the ambitious fourth game in the apocalyptic RPG saga. Curie lives in a hidden section of Vault 81. Likewise they do well with melee weapons. It changes the multiplier by 20% over base, so from 2.0 to 2.4 for ranged and 3.0 to 3.6 for melee sneak attacks - toss in Ninja to get huge sneak attack damage, and for (ranged only) mister sandman with silenced weapons for 6.3x damage. Around a dozen companions will appear in Fallout 4. However if you give them a new weapon, they must be supplied with ammo. Handy the Robot, new characters like Piper, Preston Garvey, and others can become companions. All trademarks are property of their respective owners in the US and other countries. What are their preferred weapons for companions? Hancock is a Ghoul living in Goodneighbor. The only problem with giving them ranged weapons, is ammo cost. Yes, they do have S.P.E.C.I.A.L. Some companions may be Romanced, forming relationships through various gameplay. Whoops. For example Cait ran around with a custom 10mm Pistol I set up for her and a automatic rifle. Handy the Robot, new characters like Piper, Preston Garvey, Along with the familiar Dogmeat the Dog and Mr. You can give them a second weapon to carry and then only give them ammo when you want them to use it, like before a particularily difficult battle. Trigger Rush - Regenerate Action Points more quickly if health drops below 25%. Codsworth is one of the most popular companions in Fallout 4. After completing this quest, she will respond negatively. Once you dismiss them, they only need one ammo for … © Valve Corporation. Please comment if you have any questions. Heal 100 HP when your HP drops below 10%. Weapons with the Unlimited Ammo perk still consume ammo. Along with the familiar Dogmeat the Dog and Mr. Thanks to his vicious robotic weapons, low level Raiders, Gunners, and Ghouls won’t last long. The thing I do is basically have her use the ammo that I used to use in my old guns, ie, I changed my sniper to .50 cal ammo, so I have a lot of spare 308, so I try and find something worthwhile that's a .308, etc. It's possible to initiate a romance with Preston. Nick is extremely limited in his choice of wearables. But I have to disagree on armor: honestly I never bother with companion armor (unless I need them as … While not the strongest Fallout 4 companion, Codsworth is of particular use early in the game. There are a total of 13 companions available to recruit in Fallout 4. Or just give them heavy-hitting weapons which don't use much ammo. If their weapon is lost, replacement weapons can be crafted at the chemistry station in Weapons: Companion An automatic invisible quest gives the companions the same "no use ammo" keyword that the settlers use. She is a fierce and aggressive character and a good combatant. If you give them a different weapon, you have to give them the ammo. These perks are as follows: Cait. He has powerful search capabilities and can often locate hidden items. Posted this in the wrong companion-equipment thread the first time around. Regardless they should work well with any weapon, but their original weapon uses no ammo. Dogmeat is a dog. They only have sneak perks. Curie. Know Your Enemy - +20% Damage against Feral Ghouls, Super Mutants, Synths. Robot Sympathy- +10 Damage resistance vs. Robotic Energy Weapons. Fallout 4 offers players the chance to travel with a companion. Cait is a drug addict, a harsh critic of moral norms, and a vicious combatant. The others rank 2 SPECIAL Points: 70 Perk: Berserk – Gain additional damage while using melee weapons at low HP. Codsworth is a robotic servant and the first potential companion encountered by the player. With their default weapon, they won't run out of bullets, but you can't add mods to it. He is a skilled combat sidekick. Back to the Fallout 4 guide to weapons, Perks, companions, crafting and more Sometimes we include links to online retail stores. Cloak & Dagger - +20% Sneak Attack damage, +40% Stealth Boy duration. I have Curie running around with Pickman's Blade, and she switches to her base Laser Rifle when she … Berserk - +20% Weapon Damage after dropping below 25% health Danse 25% faster AP regeneration if your HP is below 25%. For Strong, he prefers heavy weapons and anything melee. Deacon. None (Attack Dog Player Perk can be applied to Dogmeat). Gift of Gab - Gain x2 XP for conversations and location discovery. Danse has always been good but he is tanky so I made him a close to mid-range fighter. No tiny guns for him, only the biggest! Active companions equipped with any melee weapon (their own or provided by the player character) do not consume any ammo at all. Despite preferences, players can make their companions equip different weapons. Fallout 4's companions provide more than just emotional support, though. Curie. – Tarkenfire Nov 16 '15 at 7:16 IGN Store: We got Tees for Spider-Man, Star Wars, and more! Normal weapons have no special bonuses on them whatsoever. A companion can pick up a weapon and ammo on their own and use it when fighting. He is a skilled hacker and infiltrator. In my experience I have found that it is intrascendential. Most settlers and companions seem to use Pipe Pistols (or whatever other weapon they start with), They do a decent job with them I guess. 25% faster AP regeneration if your HP is below 25%. You might even get lucky with some of the human companions as long as you say and do the right things. Affinity Perk. These perks are as follows: Cait. Where to Meet Deacon: Join the Railroad and complete the Tradecraft Quest. I am not sure if it does if you mod them. Why in hell would they have them? While not the strongest Fallout 4 companion, Codsworth is of particular use early in the game. Blood and Gore, Intense Violence, Strong Language, Use of Drugs, Netflix's 2021 Movie Release Lineup: New Films From Chris Hemsworth, Dwayne Johnson, and Zack Snyder Revealed, Amazon's The Lord of the Rings Prequel: The Second Age Explained. Most of his stats go to Strength and Agility, and his base HP is also the highest among the scaling companions. Cait is a former raider and rough-around-the-edges Scrounger. Romance options aren’t limited to your companions in this game, but you do have plenty of options among them. Companions have infinite ammo for the weapons they begin with. With the unlimited ammo perk, you never have to reload the magazine after 40 rounds. Dogmeat has rank 3 iirc. He likes it when you modify weapons and armor, and when you use power armor. As far as I know, he'll. Around a dozen companions will appear in Fallout 4. Close to Metal - Gain 50% faster terminal cooldown and an extra guess when hacking terminals. Piper still uses that 10mm pistol she starts with. Berserk - +20% Weapon Damage after dropping below 25% health. It's possible to initiate a romance with MacCready. Same as how there's special "companion arrows" in Skyrim. Do companions have S.P.E.C.I.A.L. Danse is a member of the Brotherhood of Steel. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Fallout 4: The 15 Best Companions, Ranked. Truthfully, What ever they have got their hands on. Honestly, companions are MUCH better with a melee weapon than they are with any ranged weapon, especially if you don't want to keep feeding them ammo. Or just give them heavy-hitting weapons which don't use much ammo. Heal 100 HP when your HP drops below 10%. Codsworth +10 Damage Resistance against robot's energy attacks. Weapon skills: Laser rifle Become best friends by: Supporting the Brotherhood of Steel, being kind and violent. No tiny guns for him, only the biggest! It's possible to initiate a romance with Hancock. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Companion Perk: Cloak & Dagger - Increases Sneak Attack damage by 20%. Yet Nick definitely has done this, especially with institute weapons or energy weapons in general and several other weapons. He stays out in the open taking the hits so you don't have to. The world may have ended, but people are still looking for love. Prior to completing her Companion Quest, she will respond positively to chem use/addiction. Preston is the de facto leader of the Minutemen, a Faction committed to the protection of innocents. For example, Boone's default hunting rifle will never run out of .308 rounds. Nick is a Synth prototype and private investigator stationed in Diamond City. He can actually be purchased if you have enough coin for him. The perk just means you never have to reload the magazine. Overview. He hands around your old house in Sanctuary. But I have to disagree on armor: honestly I never bother with companion armor (unless I need them … Instantly identifiable from his Revolutionary-era uniform, Hancock is a dangerous rogue and fighter. Dogmeat can also hold and pin enemies. It is impossible to get this guy to equip a pistol. Including some outliers, here are the nine romance options you’ll find after leaving Vault 111. Here's some help on where … Out of ammo on the mini gun she took their weapons instead. Deacon Fallout 4 offers a variety of companions to help you as you explore the wastelands of Boston. Like what weapons do each do better with? After all, if you agree with my stance on companions, you probably got the Lone Wanderer perk and maybe the Attack Dog perk too. They use it up like crazy while being an active companion. They do have a preferred weapon. These companions have varying personalities, skills, and perks that they bring to the table, so it is beneficial for players to seek out as many as they can. What we’re here to talk about today though, are the companions of Fallout 4. Say you have a combat rifle with a large quick eject magazine that hold 40 rounds. Strong is a Super Mutant companion and an extremely powerful fighter. For example: No, companions themselves do not have perks that you can select but they will grant additional perks if you make them happy enough. How To Install Fallout 4 Mods for Xbox One, Essential Tips for Getting Started in Valheim, Little Nightmares 2 Spoiler-Free Puzzle Guides, CoD Zombies: Outbreak Mode Weapon Unlocking, Things to Do First in Assassin's Creed Valhalla, How to Get the New Mario Items in Animal Crossing, Bowser's Fury: 12 Big Tips for Getting Started, Likes: Generous and peaceful acts, modifying, Dislikes: Selfish and violent acts, chem addiction, murder and stealing, Dislikes: Selfish acts, chem addiction and use, murdering, lying and stealing, Likes: Generous and anti-authoritative behavior, picking un-owned locks, Dislikes: Selfish, too submissive or too violent acts, murder and stealing owned property, Likes: Nice and interrogative behavior, hacking unowned terminals, Dislikes: Deferential and overly violent acts, murder and stealing, Likes: Peaceful, nice or slightly mean acts, healing, Dislikes: Selfish acts, chem addiction, murder and stealing, Likes: Nice and slightly mean acts, hacking, picking locks and lying, Dislikes: Violent acts, chem addiction and use, murder, Likes: Violent acts, lockpicking and stealing, and haggling for better rates, Dislikes: Overly peaceful, nice, and mean acts, chem addiction, murder, Likes: Following you around, a pat on the head, Likes: Generous and peaceful, but also violent acts, cannibalization and murder, Dislikes: Selfish or overly mean acts, using, Dislikes: overly mean or peaceful acts, chem use, murder and stealing, Likes: Selfish and violent acts, alcohol use, chem use (before quest), lockpicking and stealing, Dislikes: Generous, mean and peaceful acts, murder, chem use (after quest), Likes: Generous, peaceful or violent (but fair) acts, chem use, Dislikes: Selfish or overly mean acts, murder and stealing, Dislikes: Generous or nice acts, chem addiction and use, using vertibirds. Curie is a modified Mr. No, companions themselves do not have perks that you can select but they will grant additional perks if you make them happy enough. Laser muskets, .44's, and sniper rifles all work well. That's right, you can equip armor, goggles, or bandanas on Dogmeat. Deacon For example I try to change Valentine's pipe revolver for That Gun ( https://www.nexusmod...out4/mods/10669 ). Companions receive perks for weapons they would prefer, chem, alcohol, food, stimpack use, night vs day perks and radiation immunity’s varying on their personality types and race. United We Stand- +20% Damage and +20 damage Resistance against 3+ opponents. Not one of my companions has picked up a weapon on their own. Strong is a super mutant in Fallout 4 and you can totally get him as a companion. Equip her with a Super Sledge and see how she wrestles with Super Mutant Brutes. He adapts his attire constantly changing appearance to match his surroundings. RELATED: 10 Facts You Didn’t Know About The Railroad In Fallout 4. And she picked it up, ammo and all and was useing that, or we came across some synth 1st gens. Of course, choosing one isn't easy, so we ranked the best ones! Deacon is a Railroad sympathizer and a compulsive liar. Thanks to his vicious robotic weapons, low level Raiders, Gunners, and Ghouls won’t last long.
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